VisionScratch

Struct VisionScratch 

Source
pub struct VisionScratch {
Show 16 fields pub buf_f32: DevicePtr, pub buf_h1: DevicePtr, pub buf_h2: DevicePtr, pub buf_wide: DevicePtr, pub buf_merge_in: DevicePtr, pub buf_merge_fc1: DevicePtr, pub buf_out: DevicePtr, pub buf_pos_resampled: DevicePtr, pub buf_rope_cos: DevicePtr, pub buf_rope_sin: DevicePtr, pub buf_qr: DevicePtr, pub buf_kr: DevicePtr, pub buf_vt: DevicePtr, pub buf_scores: DevicePtr, pub buf_probs: DevicePtr, pub buf_o_stage: DevicePtr,
}
Expand description

The ViT’s per-image scratch buffers, allocated as one group.

Sizes derive only from the encoder’s geometry (p_max and the head/hidden dims), so nothing here depends on the image itself — which is why it can be built once, lazily, and reused for every image after.

Fields§

§buf_f32: DevicePtr§buf_h1: DevicePtr§buf_h2: DevicePtr§buf_wide: DevicePtr§buf_merge_in: DevicePtr§buf_merge_fc1: DevicePtr§buf_out: DevicePtr§buf_pos_resampled: DevicePtr§buf_rope_cos: DevicePtr§buf_rope_sin: DevicePtr§buf_qr: DevicePtr§buf_kr: DevicePtr§buf_vt: DevicePtr§buf_scores: DevicePtr§buf_probs: DevicePtr§buf_o_stage: DevicePtr

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